Huang Long Haulage

From Valkyrie Cortex

Working principally in the Georgia system, this company was started by Hong Ting and his younger brother Pan. To this day the brother's still run the company, although one runs it from land while the other still captains a passenger ship. Their Cureent fleet consists of 12 ships, and while originally specialising in cargo they have expanded into passenger transport, having retrofitted some of their smaller ships exclusively for this purpose.

History

In 2505 two brother's, tired of working their knuckles to the bone clubbed togetehr to buy themselves a small ship. They bought a single Knorr Class, Light Cargo transport at auction, which they used for running grain to processing stations to make food for the 'verse. As they were both skilled in their own right, one a pilot and one a mechanic, all they had to do was hire a couple of hands to help them move the cargo. In 2506, just before war broke out, they bought a second ship. They hired more hands to run the second ship, more space hands, and then war broke out. They lost some crew to the war, and despite their personal views, The Alliance paid them well to keep doing the job they were doing, so they kept flying with whatever crews they could find. during this time they found the need to hire on a security specialist for the trips.

Coming out of the other side of the war with relatively clean noses and a couple more ships, they picked up some salvage and rescuse vessels dirt cheap, and did them up so that they would work for cargo haulage with minimal permamnent crew. The ships tended to have a Captain, First Officer/Security, Mechanic and Pilot, with the Captain and First Officer having at least one other secondary skill or enough basic knowledge that they could get by for a little while if they had to, alternatively the Captain or first officer filled pilot and mechanic positions too, depending on the size of the ship. In addition to this permanent crew, they hired whatever 'Space Hands' required for efficient loading of each size of ship.

As the war ended, they bought up more ships on the cheap and did them up, Until the Trans-Universal Shipping Company was pulled into a war profiteering scandal and went out of business. Having polished up a lot of smaller ships, Huang Long sold the majority of their smaller a mid sized ships to buy three of TUSCs Polaris Class Cargo Liners on the cheap. It was a risk, but one the brother's decided was worth it. This meant they went from 20ish ships to about eight, but they more space for hands, a larger need for hands, and a more efficient system. After a quick turn around the four ships were now capable of hualing a larger capcity in one go, as well as being able to take passengers.

Since then, Huang Long Haulage has continued to grow, taking on more mid sized transports, and converting some of the smaller transports to passenger only. They have also expanded beyond the Georgia system, moving cargo and passengers across the verse. While one brother is the Captain and Pilot of the original Knorr Class ship, nor retrofitted for Passenger Only, the other now runs the operation from land.

Employment Structure

They adopted a system of having a poool of space hands on the books at different levels. Those who were new to the company, or ship life in general, unless they came highly recommended were at the bottom of the totem pole. They got basic wages, slept 4 to a cabin, often closest to the engine. they would do several trips as a Rookie, normally on several ships, to give both them and the company time to make sure they found a good fit. It usually took 2-6 months to progress from this level. Next level up was as a trusted Space hand. This meant you were reliable and worked hard, you shared a cabin with only one other Hand and your pay was a little better. It was at this point you generally realised this was a pretty good gig. Trusted Hands didn't move ships quite so much as Rookies did, but if you went home for a 'holiday' normally more than two trips, likelihood was they'd move a replacement into your cabin and you would be assigned to a different ship once you got back. At least at this level you could afford to take a holiday every once in a while. Most crew at this level tended to stay on a ship for 3-4 months at a time, and then take a month off.

After a couple of years, and a proven loyalty between employer and employee, Trusted Hands get the opportunity to start training up in a specialism, with a view to moving them onto permanent crew on a ship when a position becomes available. Ideally they would have shown some aptitude or initiative before this point, which makes the choice to train them more a natural one. Some are interested in all aspects, and will recieve basic training in piloting and mechanics before chosing which direction is best for them. At this point you get a single cabin, and more pay, but the same working periods and holidays as the Trusted Space hands.

Once you are sufficently trained, or you've shown the kind of initiative it takes to be put on a ship as permanent crew. You get a double cabin, more money, and work 2-3 months before you get a month off. After that you will either go to a new ship, or back to your old one and your temp replacement will go fill in for somebody else.

First Officers within the company will have been with the company at least 7 years, with some exceptions. They may or may not have had a previous permanent crew position, but will have at least had basic training in both piloting and mechanics, they will at the very least take on the security role on the ship they are working on. They are in charge of discipline and making sure things function without incident, especially in front of customers. They are responsible for making sure rookies end up in the right place and that the trusted hands are pointing them in the right direction. They review each Rookie's performance at the end of a run and submit it to the Captain, along with colleague reviews. they do the same for Trusted hands and Veterans with the company, making recommendations for progression within the employment structure. They should always be prepared to deal with the customer should the captain be unavailable. F.Os tend to work 2 months, and then take between two weeks and a month off.

Captains are the public faces of the company. They deal with the clients, and have the final say on anything that happens on ship. They report directly to Head office regarding scheduling, and make the final recommendations regarding Space Hands. They are normally the ones to deal with and interact with any passengers on board. Captains work for two months and then get a month-6 weeks off as standard.

A lot of hands/crew work more and have shorter holidays than the basic minimum for their level. Some only take time off for their birthdays once a year, some take a couple of days at a time. Some Captains prefer to give everyone a couple of days break after a particularly long or difficult run.

No employees can take holiday during harvest unless they are well overdue, as this is the businest time of year.

Ships

This is the Current Ship roster as of Jauary 2517.

Some of the ships that take just Cargo, these may occassionally take a passenger or two, but this is not a frequent occurrence. Others have been retrofitted, or were originally designed to carry passengers as well as Cargo, this may have resulted in a reduction of Cargo capacity, the larger ones carry cooks, and will hire cleaners in-port. Some have been retrofitted for Passengers only, these carry cooks and cleaners instead of Rookies and trusted hands.

CL-54

Typically Carries 3/4 Permanent Crew (CO, XO, Pilot, Mechanic), 1/2 Veteran Hands, 2 Trusted and 4 Rookies.
Cargo only, capacity: 100 tons.

Blauvelt Class

The Baby sister of the Vanderdecken Class, configured for cargo only, brought out later than it's larger counterpart it was based on the idea of being a single section of the seven cargo modules the larger ship offered. With Capacity for 250 standard 40 foot containers, and an additional 4 permanent Cargo holds, with 500 ton capacities. As with the Vanderdecken, the engineering section is aft, the cargo section in the middle and all other services fwd of the cargo.
Typically Carries 6 Permannent Crew (CO, XO, 2xPilot, 2xMechanic), 6 Veteran Hands, 10 trusted, and 20 Rookies.
Cargo: 12,000 tons

Polaris Class

This is the workhorse of the Cargo world. Equipped with a Container lifter, forklifts and a flatbed truck and 2 20-ton shuttles as lifeboats. Those that have been reconfigured for passenger transport have lost 1000 tons of cargo space. This was done by making a deck above the cargo hold and turnig it into a series of cabins. Each one can be used as first or second class occupancy with the second bed flipping down from the wall to create a bunk. Lux Cabins have their own bathroom facilities, all other cabins use communal washrooms.
Typically Carries 4 Permanent Crew (CO, XO, Pilot/Mechanic), 8 Veteran Hands, 8 trusted, and 16 rookies.
Cargo and Passenger Configuration, Cargo: 20,000 tons, Passengers: 2 Porthole Suites, 15 Porthole Doubles, 20 Porthole singles, 30 Double Occupancy (60/120), 60 Single Occupancy (60/120). (1st class/2nd Class)
Cargo Only Capacity: 21,000 tons

Bernard Class

Originally built for salvage and rescue these ships have been bought up cheap after the war and retro-fitted for Cargo and passengers. With the starboard side store rooms split into 2 rooms each can be used for first class passengers, or the top bunk folded down for second class, with the aft store rooms converted for second class travel only. Second Class bunks can be folded up into the walls for extra cargo storage.
Typically Carries 3 Permanent Crew (CO, XO, Pilot/Mechanic), 2 Veteran Hands, 4 trusted, and 6 rookies.
Cargo and Passenger Configuration, Cargo: 184 tons, Passengers: 4 1st Class, 10 2nd Class/ 18 2nd Class
Cargo Configuration, Cargo: 260 tons, 10 Emergency bunks in main cargo hold.

Knorr Class

If converted, the Cargo holds on these Knorr Class Vessels have been split into two levels, the entry level has a lounge communal area and 10 Cabins, the second, 10 more Cabins and the guest mess area. It has two less rooms to accomodate a larger communal area on the crew deck to accomodate a larger kitchen and more crew relaxation facilities away from passengers.
Typically Carries 3 Permanent Crew (CO/Pilot, XO/Pilot, Mechanic), 2 Veteran Hands, 2 cooks, 2 cleaners.
Passenger Configuration, Cargo: 184 tons, Passengers: 4 1st Class, 10 2nd Class/ 18 2nd Class
Cargo Configuration, Cargo: 208 tons

Staff/Crew

Head Office

Captains

First Officers

Pilots

Mechanics

Veteran Spaces Hands

Trusted Space Hands

Rookie Space Hands